Bramble:
The capital of the South. It is here the caucus mainly spend their time. The tavern is where all major events take place, whether it be a wedding or a public hearing - it is the social hub of any town. The great library houses the majority of the orbs ancient texts and documents, as well as relics and a first edition of every wine in the diapason. Whilst one of the original settlements in the South, it as developed much since the technological revolution. It's population was hit the hardest during Aygor's reign.
Stats:
Specialises in: Carpentry, chandlery, dairy products, tanneries, brewing and weavery and tailors.
Current Population: 411
Population at it's height: 913
Town council members: 4: Guss, Starnel, Doone and Vali.
Tavern: Smokey Brambles
Elder: Guss
Barrenbrook:
A newly created town - this meaning around two thousand years ago, after they returned to a simpler way of life and began living off of the land again. At this time, their population was at its height and Barrenbrook was built because Bramble was becoming too crowded.
Stats:
Specialises in: Farming, weavery and food production.
Current Population: 230
Population at it's height: 419
Town council members: 3
Tavern: Hollow Weir
Elder: Mugmead
Mournside:
Also one of the three original settlements in the South. It grew to be the grandest of all towns, prior to the revolution, and was known for producing masters of masonry. Being one of the most northerly towns, it has a warning bell in it's town square to immediately alert villages if an attack is underway. Or something unknown, ventures south.
Stats:
Specialises in: Stone masonary, blacksmiths and barbers.
Current Population: 360
Population at it's height: 915
Town council member: 3
Tavern: Smentern Tavern
Elder: Voran
Derridown:
Also a northerly town with a warning bell. It has the South's main shipyard and architects enjoy dabbling there. A fairly small town that was built primarily to establish a harbour town. It never grew too large, though enjoyed a boom during the technological revolution.
Stats:
Specialises in: Ship building, Coopers and tilemakers.
Current Population:
Population at it's height:
Town council member:
Tavern:
Elder:
Mahern:
A thriving festival town full of the most elderly. Here they appreciate their orb more than most, preserving the orbs natural treasures and nurturing the land. They give a small glimpse into what could be possible. They hold an annual festival called the Morrow Spill, as well as hold reenactment and keep the bardic tradition alive and well.
Stats:
Specialises in: Brewery, Herbalism, pottery and ironworking.
Current Population: 476
Population at it's height: 859
Town council member: 4
Tavern: Crone Widow
Elder: Mathias/Loral
Lake Naead:
This lake is a small pocket of preserved land, only accessible in its true form by those in the know. It houses a few of its own secrets too. Many creatures come here who are no longer happy to roam where destructive hands can reach. These pockets still resemble what the orb would have looked like, thousands of years prior, when the great beasts still roamed, before the First Generation were even born.
Cray Academy:
Cray Academy is the only higher learning institution in the South. Most learning is done in the home, the community - or life in general. Basic skills, such as reading, writing and mathematics are usually taught in small learning groups within the taverns, often dubbed houses of learning. Skills including archery and sword mastery are taught by older warriors keen to share their knowledge (and show off). Those children with a lot of potential, who are so inclined, can choose to enroll in the ten year programme at Cray - the foundation course. It specialises in honing all of the skills. If a student chose to stay they stay on to become a mature student. There are five courses to undertake as a master - sorcery, alchemy, combat, science or music. Those who complete all five courses go on to become Masters of the Academy. The academy was primarily formed to secretly keep the traditions of sorcery and alchemy alive after it was agreed to forgo the practices following the Defiance. The warriors produced from are the academy are the most proficient the South has to offer (save those of legendary status).
Cradtombur:
A hidden secret in this hills. Anyone can travel there, should they know how to get in. It's a cave system carved from millions of years of water on rock, carving and forging a story of its own. However, only those entrusted with the secrets of of the Hermetic can venture into the locked passages. These passages also hint towards forgotten secrets of the past.
Felinstone Castle:
Now merely a relic, a testament to a darker time. Originally the castle was built as a fortification during the Defiance. A strategic place that if all else failed, they could retreat too. It holds many a secret, including hollow walls and transportable locations. Sadly, it was a perfect base of Aygor to call his own. He resided there with Tarya and built the residential add on. It turned from defensive to oppressive and the walls became tombs and a prison. It has been abandoned since the revolution.